The iPhone is already one of the largest gaming platforms on the market — the App Store makes it easy for developers to get their titles to customers and iPhone owners spend a significant amount of time on the device gaming.
iOS 7 includes support for MFi "Made for iPhone" Apple Certified hardware game controllers, which will allow manufacturers to create dedicated iOS gaming controllers, turning the iPhone and the iPad into gaming machines on par with handheld gaming systems. Apps will be able to be designed around the game controller framework, allowing for seamless connectivity.
So here we have what appears to be a style of game controller that allows you to see the screen of your phone, as well as an entirely standalone controller with what seems to be dual analog sticks. Also, rumors say that Apple has reinforced that if your game is going to support a game controller it needs to be totally playable without.
"Made for iPhone" is going to be the familiar branding for these controllers, and developers will have one common interface to code. Allegedly, there's even some prototype controllers floating around WWDC (Apple Worldwide Developers Conference 2013).
Will we be playing a proper Zelda: A Link to the Past on the iPhone this fall? I sure hope so!
iOS 7 includes support for MFi "Made for iPhone" Apple Certified hardware game controllers, which will allow manufacturers to create dedicated iOS gaming controllers, turning the iPhone and the iPad into gaming machines on par with handheld gaming systems. Apps will be able to be designed around the game controller framework, allowing for seamless connectivity.
So here we have what appears to be a style of game controller that allows you to see the screen of your phone, as well as an entirely standalone controller with what seems to be dual analog sticks. Also, rumors say that Apple has reinforced that if your game is going to support a game controller it needs to be totally playable without.
"Made for iPhone" is going to be the familiar branding for these controllers, and developers will have one common interface to code. Allegedly, there's even some prototype controllers floating around WWDC (Apple Worldwide Developers Conference 2013).
Will we be playing a proper Zelda: A Link to the Past on the iPhone this fall? I sure hope so!
note: if you happen to have an Apple Developer ID you can read all about the controller here
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